
The bubble with reflections that leads to the cloud world gives a hard time to all video plugins. The treasure room crashes in the Maya world. Glide settings must be tweaked (but give the best results when done) Letters' texture distorted in Rice. RiceVideo or Glide64, with Dynamic Recompiler off. GlN64: Screen size wrong washed-out textures (1.3RC1 bin64) RiceVideo: Model polygons flashing blue Glide64: vertical gaps in flag (minor) (1.3RC1 bin64) RiceVideo: Model polygons flashing black Glide64: distorted letters (1.3RC1 bin64) RiceVideo: triangles flash blue, glN64: missing all polygons, Glide64: distorted letters (1.3RC1 bin64) RiceVideo: triangles flash black, glN64: gaps in-between quads, Glide64: distorted letters (1.3RC1 bin64) Hangs with any video plugin (1.3-RC1-bin-64) RiceVideo: blue flashes, glN64: missing all polygons, Glide64: crash, distorted letters (1.3RC1 bin64) Other than that, completely playable and smooth. Was almost green, but a few areas have non-minor bugs/glitchesĪll ships have incomplete secondary textures Ships cannot properly change color. furthermore, the rating is subjective, people who report game compatibility may rate it higher or lower depending on how much glitches annoy them - feel free to contact a developer about adding to this list. There’s not much to it, but here it is anyway.This list is a work in progress, and is not complete nor up-to-date. When looking into this, I found this old video from 2009. Another older version of Super Mario 64 in Banjo Kazooie When running it on an emulator like Project 64, be sure to set the RAM to 8MB (simulating an Expansion Pak) by going to Options> Settings> Config:SUPER BANJO 64 RDX> Memory Size. In order to get it to work, open it with the included patching software and apply the patch to a Super Mario 64 ROM called “Super Mario 64 (U) ”.

You can download the patch for the file here. There’s also a mystery level in Click Clock Wood, but the video doesn’t say much about it.The enemies are all from Super Mario 64, since they don’t exist in Banjo Kazooie.In the ant hive in Mumbo’s Mountain, the sides aren’t slippy, and the ‘webbed’ floors can be climbed on from below.There are no ‘Jiggy Insertion’ screens before each level since there was no functionality for that sort of thing in the original Super Mario 64.Most of the jumps seem to be done a bit too easily. From the looks of it, either Mario is very agile, or the world is scaled down a bit too much.

Of course (as you’d expect), there are some differences in gameplay given that the abilities that Mario has are very different from what Banjo and Kazooie have.
